With much pomp, circumstance, oodles of nostalgia, and a healthy dose of controversy, Final Fantasy VII Rebirth finally drops as the second chapter in Square Enix’s ambitious effort to reimagine its seminal Final Fantasy VII.
Picking up where Final Fantasy VII Remake left off in bold and surprisingly diverting ways, Rebirth promises to take players deep into the sprawling world of Gaia as it continues Cloud Strife’s journey with some big story and gameplay changes. While general reception has been rave reviews, it is by no means bereft of some very loud criticisms. So let us dive in deep to find out just what makes Final Fantasy VII Rebirth both great and not-so-great. The Good: What Makes Rebirth Shine
1. Larger World; More Exploration
Front and center in Final Fantasy VII Rebirth is its open-world design, enabling players to engage with the world of Gaia in ways they never could in the original. Such a shift invites more significant scope and depth: lush environments, teeming towns, and odes to landmarks which pique one’s interests. Free to roam, the player can search for hidden treasures, complete side quests, or simply take part in the dynamic events popping out. This makes the game enjoyable and smooth, adding that layer of seamlessly transitioning from exploration to combat with ease.
2. Better Battle System
Combat in it is a refinement of what was in Remake since real-time action in Rebirth mixes with the strategic element of the ATB system. It comes with new mechanics like tag-team abilities and extended synergy moves that let players come up with really creative strategies, and visually, stunning attacks.
The individuality culminated with each of these characters getting special moves that made them unique in their way of play, whether explosive martial arts from Tifa, long-range dominations with Barret, or the magic of Aerith-more distinctive than ever. It is a system applauded by fans for being deep, accessible, and cinematic.
3. More Profound Characters
Where the original had to struggle under constraint, Rebirth leverages new ways to delve into deep character stories, motives, and relationships. Moments of camaraderie and tension between core members get fleshed out through subtlety in dialogue, facial expressions, and voice acting. Side characters like Yuffie and Vincent Valentine-who was newly introduced in this installment-get much larger roles to make the party dynamics so much more appealing.
4. Audio Visual Excellency
Rebirth is one treat to watch, and the dazzling graphics laid by Unreal Engine deserve great credit. Be it the emerald greenery of the Forgotten Forest or the eerie aura in the Northern Crater, every place has been shown in great detail. But what really sets a different level of emotional and thematic resonance is Masashi Hamauzu’s soundtrack, which features some pieces rearranged from the original score.
It is in the reinterpretation of such trademark pieces like “Cosmo Canyon” and “Jenova’s Theme” that the fans across the globe were cheering.
5. Plot Twists and Ambition
Divisive as it may be, Square Enix took a new route from the storyline of Final Fantasy VII, and that fact alone has made things all the more interesting. Rebirth bucks that trend little, deftly weaving in new twists and surprises around the old ones so as to readily keep even veteran fans guessing.
Because it brings with it different story options, it keeps a deep lore connection but in a really interesting mixture of old and new. This daring attitude will no doubt attract new people to the game and offer its longtime fans a new experience.
The Bad: Where Rebirth Falls Short
1. Pacing Problems
One of the most common complaints about Final Fantasy VII Rebirth is pacing. In an open-world format, the game really graces one with very detailed side content, while the main storyline at times gets in the habit of meandering on. Lengthy segments of forced side quests, long segments of exploration, and exposition-heavy dialogues take away from the emotional impact of and urgency to progress through the story. That needs to strike a good balance between exploration and progressing through, which sometimes it doesn’t achieve in Rebirth.
2. Overwhelming Complexity
While this extended combat system is intended for many, it can be very overwhelming to any new gamer or one unaccustomed to action RPGs. Count in all the options including materia setup, weapon customization, character abilities, and synergy moves-the casual gamer is surely in for a head-spinning experience. The result could very well be that such gamers, who are looking for simplicity, become alienated, and the tutorial system on offer really does little to assuage this type of steep learning curve.
3. Divergence of Storyline: A Two-Way Sword
Of course, because changes were inserted into a reimagined story, it became off-putting to purists who wanted a proper telling of Final Fantasy VII through and through. This addition to parallel universes, ambiguous plot threads, and rewritten key events frustrated many. For example, some of the more iconic scenes from the original pop up different or late, and opinions are going to be divided on how much that takes away from the emotional impact of the key scenes. This risk on Square Enix’s behalf is admirable, but this may not be to everybody’s taste.
4. Technical Problems
While polished overall, there are some technical issues with Rebirth. Some report that the frame rate drops and there are graphical pop-ins when one is involved in large-scale battles or is in a place filled with people. These aren’t game-breaking issues, but they definitely pull players out of the experience on base consoles.
5. No Complete Closure
As the second in a series of three, Rebirth falls victim to “middle chapter” syndrome. Although world-building and characterization extend in the game, many questions and plotlines do remain dangling. That incomplete feeling might be frustrating for players who at least get some sense of closure within one installment. Instead, Rebirth is more of a possibly dissatisfying, at-your-own-risk stepping stone toward the grand finale.
Conclusion:
Where Remake laid the bedrock, Final Fantasy VII Rebirth is a significantly larger and more visually impressive second chapter, with Square Enix unquestionably flexing its muscles in order to take this much-loved classic and make it fit for the modern landscape. This is immediately apparent from its open-world design, polished combat, and deep character development. Even so, the pacing, convoluted systems, and divisive narrative choices mean it’s by no means rare a reminder that, even as this rewrites the icon for the modern day, this delicate balancing act threatens overstretching at almost any moment. Ultimately, whether or not *Rebirth* speaks to a player depends upon a player’s expectations. Those players content embracing the bold reinterpretation, and trekking across its wide expanse, will find their time very well rewarded. The only bone the hard-core purist will find is that an absolutely faithful adaptation of the original will leave one panting for the simplicity and charm of the 1997 classic. Be that as it may, Final Fantasy VII Rebirth stands tall, testament to the indelible mark one of gaming’s most iconic stories leaves as a way for the epic finale in this trilogy’s final chapter.
Final Score : 8.7/10
If You Enjoyed this Article you can Also checkout Building a Factory Empire ourarticle