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Introduction


Before we dive into Final Fantasy XVI, let’s see where the story began. The “Final Fantasy” series has overgrown from the first very modest 1987 incarnation into sprawling, immersive, and visually tremendous experiences. Since it came onto store shelves, each new installment in this series filled fans with excitement and anticipation.
Final Fantasy XVI, which was released in 2023, evoked both hype and skepticism among players. It’s a game that chooses to buck some of the more traditional Final Fantasy tropes in favor of new mechanics, themes, and ways of presentation. In this article, some positives and negatives in Final Fantasy XVI are investigated.


Positive Points of Final Fantasy XVI


1. A Darker and Mature Storyline

Clive Rosfield
One of the most pronounced departures in Final Fantasy XVI is the far darker and mature storyline.
It’s a shift that feels so refreshingly full of life from the generally lighter or clearly moralistic tales of old. From the deeply political machinations, the real betrayal, the wider-scale war, and mature themes, this feels more akin to something like Game of Thrones rather than a Final Fantasy.

It showcases complex relationships between nations, leaders, and magical beings called Dominants that further control the powerful Eikons-summons. Deep and nuanced discussions about the themes of power, sacrifice, and responsibility are well conveyed. The adult tone has made it resonate a bit more with older audiences.


2. Charming Visuals and Cinematics


Final Fantasy XVI is a real showstopper in graphics. With every new release, Square Enix has rightly earned a reputation for pushing the boundaries of visual presentation, and Final Fantasy XVI does no different.
From beautifully detailed landscapes to intricately designed characters and creatures, everything is visually stunning.

Special of note are the Eikon battles, seamlessly transitioning from gameplay to cinematic scenes. Huge, kaiju-style battles of god-like beings, these are dynamic and visually overwhelming in the best way possible, creating some of the most memorable moments within the game.


3. A Streamlined Combat System

Dominants and Eikons
Gone are the days of turn-based combat-at least it is in this entry of a series. Final Fantasy XVI decides to go with a fast action and real-time combat system, similar to games like Devil May Cry or Nier: Automata.
The combat is fluid and responsive, providing a range of combo-based mechanics adding layers of complexity as the game progresses.

The players can switch amongst the several Eikon abilities, which will lead them to various combat strategies. This streamlined system is well-executed and has a satisfying feel to action-based players. This is miles from what Final Fantasy’s usual combat is; it is, however, done with finesse.


4. Strong Character Development

Legacy of the Crystals
Clive Rosfield is a very fleshed-out character with quite a bit of growth throughout. The storyline follows him from youth to well into adulthood, and the viewer experiences his struggles and losses, along with his triumphs.
His journey is one of redemption, revenge, and self-discovery that definitely makes him one of the more compelling protagonists in recent series history.

Supporting characters have been fleshed out, and all Dominants or key figures have their motives and backstories. These characters, and the relationships between them, are what drive the story and add a deep emotional underpinning to a game peppered with moments unlikely to be forgotten anytime soon.


Lowlights of Final Fantasy XVI


1. Limited Open-World Exploration

Kingdom of Sanbreque
In spite of all its grandeur in world building and storytelling, Final Fantasy XVI suffers from a somewhat neutered open-world experience.
Where other titles, like Final Fantasy XV, allowed players to traverse sprawling landscapes, this outing feels decidedly more linear. Large though they may be, the zones barely scratch the surface of depth regarding exploration that the largest portion of fans want from a modern RPG.

This is not a fully fleshed-out open world, and that can sometimes make things feel a little restrictive. To gamers of RPGs of this generation, it may also feel restrictive compared to some other titles in the genre. For those players who were looking forward to a grand experience with a high level of exploration, the relatively confined zones may not live up to expectations.


2. Lack of Party Dynamics


One of the longer-lived traditions across the Final Fantasy series has been its utilization of a playable party made up of several individuals, each sporting their own sets of skills, personalities, and development arcs.
With Final Fantasy XVI, this gets decidedly toned down.. Though Clive finds company for the bulk of the game, they’re non-playable, and their involvement in combat is nominal.

This lack of party management and variation in character builds during combat detracts from the strategic depth that had defined the earlier titles. For players who enjoy such customization and building synergy among party members, this may seem like a step backward.


3. Simplified RPG Mechanics


Another criticism that can be levied at Final Fantasy XVI is the simplification of RPG mechanics.
Because the game leans so heavily into action gameplay, it’s because of this that deeper customizations and skill tree systems from prior entries are significantly scaled back. This no doubt makes the game far more accessible to a wide audience, but it may feel like a departure from the complexity the die-hard RPG fans love.

Leveling and gear progression exist here, but it is more integrated now, leaning heavily towards step-by-step improvement than deep into the optimization of your gear. This could be overly simplified, which could actually give players the feeling that the game lacks depth in traditional RPG mechanics.


4. Inconsistent Pacing


Of course, the other hot-button issue within Final Fantasy XVI is the pacing. As much as there are moments where the story and character interactions can be nothing short of wholly engrossing, at other times, the game’s pacing really drags-once you hit mid-game, actually.
A few of these quests really feel like fillers and take away that overall urgency and tension of the narrative.

This discrepancy in pacing sometimes results in both disconnecting with the momentum of the game and not being fully invested in the story’s stakes. The high points are great, but the slow points might annoy players seeking a constantly engaging experience.


Conclusion


With Final Fantasy XVI, the series takes an ambitious approach, mirroring a new image, still holding much of the established formula.
The dark narrative, great visuals, and fluidity in combat are bold new directions that, for the most part, shine through. However, disappointing limitations to exploration, party dynamics, and simplification of RPG mechanics might just disappoint the series’ veterans.

Ultimately, whether you like Final Fantasy XVI depends on what you want from a roleplaying game. For those who like more action-oriented gameplay and mature storytelling, Final Fantasy XVI is a complete success. For the traditionalists that require deep party mechanics and complex RPG systems, Final Fantasy XVI fails in presentation. None of that matters, though; it is an engagingly different take that stays true to what a Final Fantasy should be.

 

Final Score : 8.8/10

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